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Beatmania IIDX |
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Beatmania IIDXbeatmania IIDX (alternately beatmaniaIIDX or just IIDX, pronounced "two dee-ecks") is a series of rhythm video games introduced by Konami in 1999. It is the direct sequel to the beatmania game series, and part of the Bemani line of music games. Cabinet informationbeatmania IIDX controls consist of seven keyss (four white, three black) on each player's side, along with two turntables. The turntable for the left player's side is on the left of the keys, while the one on the right player's side is on the right. Under the wide display are the start button, the effector button, and effector sliders. After beatmaniaIIDX 9th style, there is also a cardreader, in order to use the magnetic card of e-AMUSEMENT. In 9th style, the effector no longer operates, but it has been revived in 10th style with modified slide switch function. Different versions of the game are referred to as 'styles', with higher numbers being the most recent machines. The series currently reaches from the first style produced all the way to 11th style (11th style is however referred to as IIDX RED.) 12th Style, which has been named "IIDX Happy Sky", is currently in development and testing. Each style produced has a different mix of songs from older styles and new songs, and has a different graphical 'theme'. The main differences in hardware between the IIDX series and the original beatmania series are the presence of two extra keys, the wide screen and the more powerful speakers. This hardware difference was never actually intended to become the standard beatmania IIDX cabinet. Originally, Konami had planned to develop and release two different versions of arcade cabinets, a version similar to that of its predecessor beatmania and its ill-fated successor beatmania III, and a 'deluxe' cabinet with a 'DX' suffix on the end of the name. Konami scrapped the standard cabinet mid-development, but the 'DX' suffix stuck and has remained throughout the series.
Home versionsKonami also released in Japan home versions of the game, for the PlayStation 2 console. The game is stored in a DVD media, and can be bought with a controller that matches the arcade version very closely. The controller's key insert is detachable, so the player may attach it as preferred on the left or the right side of the turntable. The home versions do not exactly match the arcade versions, but are very similar. To date, home versions of 3rd Style through 9th Style have been released. GameplayThe gameplay is still the same as in beatmania, with the addition of two extra keys: there are 8 columns on the screen, corresponding to each of the keys and the turntable. While playing, small horizontal bars fall straight through each of these columns, and the player must press the right key (or play the scratch) when the bar touches the bottom of the column, no sooner and no later. The correct timings for the notes follow the beat of the music, so the player has to have a very keen sense of rhythm. Every time a key is pressed or the scratch is played, an instrument is played to complement the song. So, in order to hear the song correctly, the player must get the bars on the right timing. Additionally, the game shows a rating (flashing Great, Great, Good, Bad or Poor) for each falling bar that's played by the user. The objective of the game is twofold: pass songs and get a good grade. Passing a song enables you to continue playing up to a three song limit, plus possible extra stages. Grade measures your performance and is used for ranking among players. The beatmania games are very peculiar in that passing a song and getting a good score on it are almost totally unrelated; one can theoretically pass a song with an F and fail with a AAA, although this is rare in practice. During gameplay, the player gets performance feedback from two sources. One is a life bar at the bottom of the screen. The other is rating text in front of the falling notes. The life bar is increased moderately by flashing Greats and Greats, slightly by Goods, depleted heavily by Bads and very heavily by Poors; the emphasis is clearly on missing as few notes as possible. To pass a song, the life bar has to be at 80% or above at the end of a song. Consequently the only thing that matters as far as passing a song is concerned is getting the ending right, and as such a lot of songs have a sudden jump in difficulty at the end to cause the player to lose that crucial top 20% of life and fail. The difficulty of songs is measured in 'stars', however the system has not remained concrete. The newest styles often contain songs harder than the star system can accurately represent, and as such is constantly revised which each new style. Originally, the difficulty ratings ranged from one to seven "stars". In IIDX 5th Style, a "flashing seven" difficulty debuted, although they would not actually flash until 6th Style. In IIDX 10th Style, the maximum difficulty was raised from a flashing 7 to 8 stars. IIDX RED (11th Style) debuted a flashing 8. As of IIDX Happy Sky (12th Style), the difficulty system was completely overhauled, and all songs are now rated on a scale of 1 to 12. Many players consider a pass to be rather arbitrarily determined, and so the usual focus is on getting as high a grade as possible. Grades (a feature that came about as of 6th Style) are determined by the player's "EX Score", which is the number of Flashing Greats times two plus the number of Greats. 8/9ths of the maximum or above yields a AAA, 7/9ths or above is a AA, and so on down to a minimum of F. Getting the maximum possible EX Score on a song(ie all Flashing Greats) is generally considered an unrealistic goal, if not impossible. Despite this, some very good players have been known to achieve this feat, albeit on some of the easier songs in the game. beatmania IIDX has long been a 'cult' game because of the sheer learning curve of the game for new players, unlike other Bemani games like Dance Dance Revolution. The machine is often found in Japanese arcades, but they are rare in American arcades with absolutely none at all in the United Kingdom. Game modesBEGINNER - LIGHT7 / NORMAL - 7KEYS / HYPER - ANOTHER - 5KEYS - EXPERT - CLASS / DAN / DANININTEI / Step Rank Recognition - FREE - Furthermore, when DOUBLE is selected in the options selection screen before the game starts, "7" changes to "14", and you use both sides to play. Special modesAuto Scratch - High Speed - Easy - Hard - Random - Random+ - Mirror - Mirror+ - Sudden - Sudden+ - Hidden - Hidden+ - Sudden & Hidden - 5 Key - See also
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