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Djambi

 

Djambi

For other meanings, see Djambi (disambiguation).

Djambi (also described as "Machiavelli's chessboard") is a board game and a chess variant for four players, invented by Jean Anesto in 1975.

Rules

Material

The game is played on a 9x9 board whose central square (called "the maze") is marked with a different color or a sign. Each player has 9 pieces :

  • 1 Chief
  • 1 Assassin
  • 1 Reporter
  • 1 Troublemaker
  • 1 Necromobile
  • 4 Militants.

    Objective

    The objective of the game is to capture the chiefs of the other players before they capture your one. Although informal alliances can be temporarily conclude, there is no team: each player plays against the other ones.

    Start position

    The pieces are placed in each corner of the board as shown in the picture above.

    Movements

    Each player, at his/her turn, moves one of his/her pieces, and can possibly capture a piece in this way.

    The militants move of one or two squares in the height directions ; the other pieces can move through any number of squares in the height directions. A piece can not jump above another piece.

    Captures

    The pieces are "killed" as soon as they are captured, but their "corpses" stay on the board (the pieces are turned upside down to show that they are "dead").
    The militant kills by occupying the square of a piece (capture by replacement). He places the corpse on an unoccupied square of his choice, except on the central square (the "maze"). A militant can not kill a chief in power (see below).

  • the chief kills and places the corpse in the same way than the militant.
  • the assassin kills in the same way than the militant, but places the corpse in the square he comes from.
  • the reporter kills by occupying one of the four squares next to the square of the piece he wants to kill (he can not kill diagonally). The corpse stays in his square. The reporter can only kill at the end of his move.
    The troublemaker and the necromobile can not kill the other pieces but can move them.
  • the troublemaker can move another living piece by occupying its square (of course, he can only move the pieces of the other players). The piece is placed on any unoccupied square (except the maze if this piece is not a chief).
  • the necromobile acts like a troublemaker but only with the dead pieces (whatever the origin of the dead piece is). The corpses can not be placed in the maze.

    Death and surrounding of a chief

    When a player kills the chief of another player, he/she takes control of the living pieces of this one. At his/her turn, he/she will have the choice between using one of his/her own pieces, or using one of the captured pieces.

    When a player has no necromobile and that his chief is surrounded by corpses, he is eliminated (except if he is in power, in the maze). His/her pieces now belong to the chief in power. If there is no chief in power, then the pieces can not be moved or killed, until the moment when a chief takes the power, and captures them in that way (he keeps control on these pieces even if he leaves the maze).

    The maze

    The central square of the board is called the maze. Each piece can go through this square, but the chief is the only piece that can stop on it.

    A chief who is in the maze is a chief "in power". He plays one time after each player (for instance, if there are four players, he plays four times in a turn ; if there are two players, he plays two times consecutively). When he leaves the maze, he lose this power. A chief in power takes control of the pieces of the surrounded chiefs, and keeps them after losing the power.

    A chief in power can not be killed by a militant. The surrounding has no effect on him. When an assassin, a troublemaker or a necromobile goes in the maze to kill or move him, he must make an additional move immediately, in order to leave the square.

    Alliances and betrayals

    There can be informal agreements or alliances between the players, but there is no rule to prevent any betrayal.

    End of the game

    The game ends when a player has captured the chiefs of the others players.

    Variants

    Three-player variant

    The pieces of the missing fourth player are "hostages". These pieces can be killed or moved by the pieces of the players. When the chief is captured, the normal rules to take control of them apply. The hostage chief can be placed in the maze, but it has no influence on the game.

    Five-player variant

    There is a five-player variant of djambi, called pentachiavel.

    External links


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