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Finite state machine |
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Finite state machineA finite state machine (FSM) or finite automaton is a model of behaviour composed of states, transitions and actions. A state stores information about the past, i.e. it reflects the input changes from the system start to the present moment. A transition indicates a state change and is described by a condition that would need to be fulfilled to enable the transition. An action is a description of an activity that is to be performed at a given moment. There are several action types: Entry action - Exit action - Input action - Transition action - FSM can be represented using a state diagram (or state transition diagram) as in figure 1. FSM was originally defined in the automata theory and later taken over in the theory of computation. Finite state machines are very widely used in modelling of application behaviour, design of hardware digital systems, software engineering, study of computation and languages. ClassificationThere are two groups distinguished: Acceptors/Recognizers and Transducers. Acceptors and recognizersThey accept/recognize their input and use states to signal the result to the outside world. As a rule the input are symbols (characters). Actions are not used. The example in figure 2 shows a parser which accepts the word "nice": TransducersTransducers generate output based on a given input and/or a state using actions. They are used for control applications. Here two types are distinguished:Moore machine -
Mealy machine - In practice mixed models are often used. A further distinction is between deterministic (DFA) and non-deterministic (NDFA, GNFA) automata. In deterministic automata, for each state there is exactly one transition for each possible input. In non-deterministic automata, there can be none or more than one transition from a given state for a given possible input The FSM with only one state is called a combinatorial FSM and uses only input actions. This concept is useful in cases where a number of FSM are required to work together, and where it is convenient to consider a purely combinatorial part as a form of FSM to suit the design tools. FSM logicThe next state and output of a FSM is a function of the input and of the current state. The FSM logic is shown in Figure 5 Mathematical modelDepending on the type there are several definitions. An acceptor finite state machine is a quintuple <Σ, S, s0, δ, F>, where: A transducer finite state machine is a sextuple <Σ, Γ, S, s0, δ, ω>, where: If the output function is a function of a state and input alphabet (ω: S x Σ → Γ) that definition corresponds to the Mealy model. If the output function depends only on a state (ω: S → Γ) that definition corresponds to the Moore model. OptimizationOptimizing an FSM means finding the machine with the minimum number of states that performs the same function. This problem can be solved using a colouring algorithm. ImplementationHardware applicationsfor a 4 bit TTL counter, a type of state machine In a digital circuit a FSM may be built using a programmable logic device, a programmable logic controller, logic gates and flip flops or relays. More specifically, a hardware implementation requires a register to store state variables, a block of combinational logic which determines the state transition, and a second block of combinational logic that determines the output of a FSM. Software applicationsFollowing concepts are commonly used to build software applications with finite state machines: ToolsReferencesSee alsoExternal links
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