Directory

Encyclopedia

NodeWorks
                              ENCYCLOPEDIA

Link Checker

Home
Encyclopedia : I : IM : IMA :

ImagiNation Network

 

ImagiNation Network

interface for the ImagiNation Network shows the colorful art treatment meant to appeal to children.
The ImagiNation Network, originally known as The Sierra Network, was the first online gaming network.

Games

ClubHouse

  • Checkers
  • Chess
  • FlipFlop (previously called Reversi)
  • Go
  • Backgammon
  • Bridge
  • Hearts
  • Spades
  • Euchre
  • Cribbage
  • LarryLand


    (a.k.a. CasinoLand)
  • Poker
  • Black Jack
  • Craps
  • Roulette
  • Veracity

    MedievaLand

  • The Shadow of Yserbius
  • The Fates of Twinion
  • The Ruins of Cawdor

    SierraLand

  • NTN Trivia
  • Minigolf
  • 3D Golf
  • Paint Ball
  • Boogers
    an Ataxx clone
  • 3D Tic Tac Toe
  • Red Baron (later moved into the Arena Land)
  • Graffiti
    collaborative art drawing board

    • Rocket Quiz (later moved into the school house)

    • Stratego
      the classic board game

      FunHouse


      ( AKA School House)
    • RocketQuiz
      a 1 to 3 player math quiz game

      Arena

    • Red Baron
    • Front Page Sports: Football

      History

    • 1991: ImagiNation Network launches
    • 1994: AT&T buys ImagiNation Network
    • October 6, 1996: AOL buys ImagiNation Network
    • 1996: AOL cancelled ImagiNation Network

      Emoticons


      INN had emoticons programmed into its system. The user just needed to type Alt+#, and it would give a corresponding face.

    Protocol


    The protocol was a simple stop-and-wait protocol with explicit acknowledgment of packets. Packets had a start marker, a sequence number, a 16-bit CRC, the data, and a stop marker. If the start or stop marker occurred within the data, it had to be escaped. All good packets received in the proper order were acknowledged. Any packet out of sequence cause a NAK for the missing packets that came before it. Any packet with a bad CRC also got a NAK. If a NAK was received, or an ACK did not occur within a reasonable amount of time, the packet was retransmitted.

    They later moved to a sliding window version of the same protocol to cut down on the number of ACKs that were sent. This didn't change the packet format, but it did cut back on retransmissions.

    External links

  • Faux INN
  • One Little Community
  • alt.online-service.imagination (on Google)
  • Zakky's INN Tribute
  • Xenther's Homepage - Home of the Yserbius Project

  • NodeWorks boosts web surfing!
    Page Returned in 0.195 seconds - HTML Compressed 67.6%

    This article is from Wikipedia. All text is available
    under the terms of the GNU Free Documentation License.
     GNU Free Documentation License
    © 2008 Chamas Enterprises Inc.