Directory

Encyclopedia

NodeWorks
                              ENCYCLOPEDIA

Link Checker

Home
Encyclopedia : L : LI : LIZ :

Lizardman (Warhammer)

 

Lizardman (Warhammer)

A Lizardman is a fictional reptilian humanoid from the Warhammer Fantasy setting. They inhabit the continent of Lustria, and the Southlands, which are roughly analogous to South America and Africa respectively.

The Lizardmen were created by godlike figures known as the "Old Ones". The purpose of the Lizardmen is to carry out the plans of the Old Ones and to oppose their masters' antithesis - Chaos. In earlier versions of the setting (up to the 3rd edition of Warhammer Fantasy Battle and the 1st edition of Warhammer Fantasy Roleplay, the Old Ones were called the Old Slaan, and were the ancestors of the current Slann).

Sub-species


Each sub-species of Lizardman is geared towards a specific duty such as war or heavy construction.

Saurus Warrior


The Saurus Warriors are the Lizardmen warrior spawn. They are roughly a head taller than humans, and are also stronger and slower. They have very thick, scaly hides, and are covered in natural spurs and spikes over their bodies. It is said that no Saurus has ever died of natural causes, and can live for thousands of years, barring death in combat.

Slann


The magic-weilding Slann priests act as the mouthpiece of the Old Ones. These bloated, ancient creatures resemble giant frogs and are extremely adept at using magic. They have been known to enter century-long trances.

There are five generations of Slann spawned by the Old Ones. There are no Slann of the first generation alive today, but their mummified remains are still powerful enough to aid the other Slann in battle.

Skink


Skinks are the artisans of the Lizardmen. They do jobs like craftworking and building temples in addition to being the personal adjutants of the Slann. Skinks can use magic, though not so effectively as their ancient masters. In times of war, the skinks take up weapons such as blowpipes and javelins and march to battle with their warrior cousins, lead by stronger Skink Chiefs.

A variant of the Skink is the stealthy Chameleon Skink, who like their namesakes are capable of changing their colors to blend in with their surroudnings.

Kroxigor


Kroxigor are heavy laborers in Lizardman cities, and can also be used to terrible effect in battle. They are large, but fairly simple-minded, with their weapons in battle typically chained to their wrists to keep them from dropping them.

Servants


Servants who aid the Lizardmen in battle include fire spitting Salamanders, tamed but vicious flying Terradons, lumbering Stegadons, savage Carnosaurs, and swarms of various jungle Snakes and Lizards.

External Links

  • Lizardmen at Warhammer website


  • NodeWorks boosts web surfing!
    Page Returned in 0.206 seconds - HTML Compressed 67.0%

    This article is from Wikipedia. All text is available
    under the terms of the GNU Free Documentation License.
     GNU Free Documentation License
    © 2008 Chamas Enterprises Inc.