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Encyclopedia :
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MA :
MAS :
Master of Orion |
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Master of OrionMaster of Orion (MOO) is an intergalatic turn-based computer strategy game that was released in 1993.It was published by Microprose and developed by Steve Barcia (Simtex). Its sequels are Master of Orion II and Master of Orion III. Master of Orion I
Master of Orion was one of the first 4X games in space (eXplore, eXpand, eXploit, eXterminate), coming hot on the heels of the groundbreaking Civilization or the more adventure-like Iron Seed. Originally titled Star Lords, it is still considered by many to be among the best the genre has to offer. The goal of the game is to take over the galaxy through space battles by races who have various special abilities. Economic, diplomatic and martial interests have to be managed and customized in steady competition with up to five computer players (who can show uncanny brains at times). Players get to design their own space fleet from the ground up, which accounts for most of the fun. There are many random events like rebellion, piracy, humonguous space amoeba and diplomatic blunders. The conquest of the most powerful system "Orion" usually means victory. Background story
2. Sakkras, lizardmen skilled in populating planets 3. Mrrshans, catwomen skilled in space combat 4. Alkaris, birdmen skilled in flight maneuverability and speed 5. Bulrathis, Dogmen skilled in hand to hand combat and ground assault 6. Psilons, aliens skilled in technological developments 7. Klackons, Ant-creatures skilled in manual labor 8. Darlocks, mysterious shades skilled in sabotage and espionage 9. Meklars, Robotic creatures skilled in factory and manufacturing advancements 10. Silicoids, crystallized creatures capable of colonizing uninhabitable planets without the aid of technology. Millennia after the fall of the Orion, the 10 races within the Orion Sector (the region of the galaxy named after Orion) achieve spaceflight and the game follows the various races as they vie for power. The ruins on Orion contain technology that would leave whoever controls it centuries ahead of any other race; however, an automatic Guardian ship defends Orion from any attack. Once this "guardian" is destroyed, the attackers can control the planet of Orion for their own and recover lost technologies such as the death ray and black hole generator. The player of the game selects one of the ten races and controls their struggle to compete with the other races in a fight for the galaxy. Master of Orion II
Master of Orion II: Battle at Antares was the first sequel to the original game. Like the original, it was developed by SimTex and published by Microprose in 1996. Among other changes, it added multiplayer gameplay and updated the graphics. One of the most genius concepts of MOO II was the introduction of leaders. Leaders had special abilities that allowed, among other things, better efficiency in production on planets and better ship management such as better attack, defense etc. The sequel also added three races, as well as the ability to make custom races. Each race's proclivities towards certain fields of research were removed, making research more homogeneous. The degree to which the player controlled a planet's agriculture, industry, and research was greatly expanded, allowing the player to construct specific buildings to increase production or to assign individual units of population to other sectors. In 1997, Master of Orion II won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1996. Background story
It is notable for its remarkably open development, whereby fans could vote on certain features and offer suggestions to designers, themselves mostly fans of the first two games. Unfortunately, this was not enough to create a game that lived up to its predecessors. Although highly anticipated and much lauded by some gaming publications, it was only a moderate seller and not the breakout hit that the other games had been. This is generally attributed to an unwieldy interface, poor ship combat, and lack of micromangement or charm. It could be most aptly described as not managing a galactic empire, but managing the bureaucracy of a galactic empire. Background story
In Master of Orion III, the player discovers that what was thought to be Antares in Master of Orion II was really a foward base, "ConJenn".
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