![]() |
![]() |
|
![]() |
![]() |
Encyclopedia :
P :
PR :
PRI :
Prim's algorithm |
|
|
Prim's algorithmPrim's algorithm is an algorithm in graph theory that finds a minimum spanning tree for a connected weighted graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized. If the graph is not connected, then it will only find a minimum spanning tree for one of the connected components. The algorithm was discovered in 1930 by mathematician Vojtech Jarnik and later independently by computer scientist Robert Prim in 1957 and rediscovered by Dijkstra in 1959. Therefore it is sometimes called DJP algorithm or Jarnik algorithm.It works as follows: Using a simple binary heap data structure, Prim's algorithm can be shown to run in time which is O((m + n) log n) where m is the number of edges and n is the number of vertices. Using a more sophisticated Fibonacci heap, this can be brought down to O(m + nlog n), which is significantly faster when the graph is dense enough that m is ω(nlog n). ProofLet P be a connected, weighted graph. At every iteration of Prim's algorithm, an edge must be found that connects a vertex in a subgraph to a vertex outside the subgraph. Since P is connected, there will always be a path to every vertex. The output Y of Prim's algorithm is a tree, because the edge and vertex added to Y are connected to other vertices and edges of Y and at no iteration is a circuit created since each edge added connects two vertices in two disconnected sets. Also, Y includes all vertices from P because Y is a tree with n vertices, same as P. Therefore, Y is a spanning tree for P. Let Y1 be any minimal spanning tree for P. If Y = Y1, then the proof is complete. If not, there is an edge in Y that is not in Y1. Let e be the first edge that was added when Y was constructed. Let V be the set of vertices of Y - e. Then one endpoint of e is in Y and another is not. Since Y1 is a spanning tree of P, there is a path in Y1 joining the two endpoints. As one travels along the path, one must encounter an edge f joining a vertex in V to one that is not in V. Now, at the iteration when e was added to Y, f could also have been added and it would be added instead of e if its weight was less than e. Since f was not added, we conclude that
Other algorithms for this problem include Kruskal's algorithm and Boruvka's algorithm. External links
|
|
|
This article is from Wikipedia. All text is available under the terms of the GNU Free Documentation License. |
|
| © 2008 Chamas Enterprises Inc. |