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Super Mario 64 |
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Super Mario 64Super Mario 64 was one of the first video games released for the Nintendo 64 and was the console's flagship killer application. It debuted in Japan on June 23, 1996, in the U.S on September 29, 1996 and in Europe on March 1, 1997. It was the first 3D game in the Mario series, and though it was not the first-ever 3D platformer, Super Mario 64 revolutionized and redefined the genre, much as Super Mario Bros defined the 2D sidescrolling platformer. It has now been ported to the Nintendo DS as Super Mario 64 DS, with additional characters and enhanced gameplay. In leaping from 2D to 3D, Super Mario 64 replaced the linear obstacle courses of traditional platform games with vast worlds in which the objective was to collect special items — in this case stars — which were awarded for exploration or successfully carrying out tasks. While doing so, it managed nonetheless to preserve the feel of earlier Mario games, including many of their game play elements and characters. It is widely acclaimed as one of the greatest games of all time. Game playSuper Mario 64's game play is notable for accurately translating the earlier 2D Mario gameplay into a 3D world. The game was designed with the earlier Mario titles' signature jumping maneuvers, power-up blocks, level themes (such as lava, desert, and so on), enemies, and other characters in mind. Few other games are considered to have successfully brought a series of 2D games into full 3D while maintaining their signature feel, and Super Mario 64 is often counted among games such as The Legend of Zelda: Ocarina of Time, Metroid Prime, Sonic Adventure, and Final Fantasy VII as having achieved this. Super Mario 64's translation of traditional 2D platforming action into 3D was hailed as a great success, and the game itself went on to effectively drive sales of the N64 console. Shigeru Miyamoto actually developed most of the concepts for Super Mario 64 during the era of the SNES, which may help to explain why the game exhibited the characteristics of 2D platforming so well. Miyamoto was actually considering making the game an SNES game, but was driven to develop it for the Nintendo 64 due to the earlier system's technical limitations. MissionAs in the earlier Mario titles for the Famicom/NES and Super Famicom/SNES, Mario has to save Princess Peach Toadstool from Bowser. To do this, Mario must find power stars scattered throughout Peach's castle, of which there are 120; however, only 70 are needed to get access to the final stage. In each of the fifteen main levelss, seven stars can be obtained, one of which always requires gathering at least 100 coins in that level. Additionally, the several secret levels and areas in the castle provide 15 of the game's total 120 stars, and are called the "Castle Secret Stars." Most courses are accessed via a painting that Mario must jump into from the castle overworld. Some paintings have unique quirks, such as sections of the painting that have different effects on the level when jumped into. The secret courses are largely found by jumping into out-of-the-way paintings, looking at different areas of the castle, or falling into holes. Each course is an enclosed world of its own. The player is free to wander around and discover the environment, and he or she may go in all directions within the boundaries of the world. The worlds are filled with enemies that will attack Mario as well as friendly creatures that will give him information, help Mario, or ask him for a favor.
ActionMario can perform a large variety of actions. He can walk, run, crouch, crawl, swim and (characteristically) jump great distances using the controller's analog stick and buttons. Particular attention was paid to jumping, as this was Mario's signature move in earlier games. Mario has a variety of special jumps that can be executed by combining a regular jump with other actions, including the extra high double and triple jumps (jumping two and three times in a row, respectively), the long jump (pressing the 'crouch' (Z) button while running and then jumping), and the somersault (jumping from a crouching position). Additionally, there are various maneuvers that Mario can perform with jumps, such as the wall jump (jumping from one wall to another in rapid succession to reach otherwise too high areas). The Wing Cap (see below) allows Mario to fly, but it begins with a triple jump (or a launch out of a cannon). Additionally, Mario has a number of physical attacks other than jumping. The standard attack is executed by pressing the B button and causes Mario to punch. If this action is used while jumping, Mario executes a kick jump. Pressing B while running will cause Mario to lunge forward. Pressing the Z button while in the air will execute a butt stomp. Pressing the Z button while running then immedietly pressing the A button will exectute a slide kick. Mario can also pick up items and carry them around, which is required to solve some puzzles and acquire certain stars. Mario can swim by holding B while in the water, and can swim faster by pressing B at regular intervals. Mario's life slowly diminishes while underwater, and he must collect coins or return to the surface - which, oddly enough, heals all damage - or drown.
CoursesThe game contains fifteen standard courses scattered throughout the castle, in addition to three Bowser courses, three cap courses, and three secret courses. Each of the fifteen standard courses contains seven stars, and there are a total of fifteen secret stars in the game. In addition, there are a combined number of approximately 2092 coins from all of the fifteen stages. The castle consists of three floors and a basement, which are unlocked by keys obtained after defeating each Bowser course, as well as a moat and a back garden. As Mario gains access to new floors the courses increase in difficulty. Collecting 70 stars enables Mario to enter the third and final Bowser course and finish the game, but if the player collects all 120 available stars, the ending will change slightly and Mario will be able to meet with Yoshi on the castle’s roof, who will give him 99 lives, upgrade his triple jump, and encourage him to continue playing the game.
The Nintendo 64's analog Control Stick allowed for more realistic and wide-ranging character movements than the digital D-pads of previous video game consoles, and Super Mario 64 exploited this feature extensively. For example, Mario's rate of speed varies depending on the tilt of the control stick. The range and direction of many other movements can be controlled as well. The Bowser battles exhibit this by forcing the player to rotate the Control Stick in circles in order to swing Bowser into mines placed around the arenas. A central hub, where controls can be learned before entering levels themselves, has been used in many 3D platformers since. In addition, the game's mission-based level design was an inspiration for other game designers, including Martin Hollis, director and producer of GoldenEye 007. ReceptionSuper Mario 64 is regarded by many as a milestone in gaming history; it has collected numerous awards, including various "Game of the Year" honors by members of the gaming media, as well as Nintendo's own bestseller Player's Choice selection. It is still considered to be one of the best games ever made, as suggested by Warren Spector, lead designer at Ion Storm Inc::"It's not possible to squeeze this much gameplay into a single game. Mario has, like, ten things he can do and yet there's never a moment where you feel constrained in any way. No game has done a better job of showing goals before they can be attained, allowing players to make a plan and execute on it. And the way the game allows players to explore the same spaces several times while revealing something new each time is a revelation. Any developer who wouldn't kill to have made this game is nuts." Soon after Super Mario 64's release, many gaming industry publications, such as the now-defunct Next Generation Magazine, compiled lists of the top games of all time. Super Mario 64 placed high on many lists, including #1 on Next Generation's, #1 on Nintendo Power's, #2 on GameSpot's, #5 on IGN's, and #5 on Electronic Gaming Monthly's. [1] [1] [1] [1] [1] RumorsBecause of Super Mario 64's great popularity, unsubstantiated rumors spread like wildfire after its release. The most infamous rumor is that Luigi is an unlockable character in the game. This rumor was fueled by a blurry texture on the pedestal of a statue in the castle courtyard near the entrance to Big Boo's Haunt that some think reads "L is Real 2041" (or alternately, 2401 or 2014) when magnified. Some have suggested that in the year 2041 Nintendo will unveil the secret, while others have wondered if collecting 2041 coins (many have thought that in a Bowser stage, where Bowser's flames give off coins, this could be possible, although nobody has managed to get more than 1000 coins) would do the trick. Photoshopped pictures of Mario with a green tint were offered by many as claims of this rumor's truth, but so far, no one has been able to accomplish this feat in the game. Nintendo has consistently denied Luigi's playability, but has (pointedly) not commented on the meaning of "L is Real 2041." However, in one Nintendo Power April Fool's issue, the table of contents said that this cryptic phrase would be discussed on a page whose number did not exist in the magazine. Upon further examination, the text looks to many like it reads "Eternal Star," which would follow logically since the texture itself appears on the pedestal of a star-shaped statue. Furthermore, the phrase "Eternal Star" has been used by Nintendo in other games, most notably as an unlockable board in one of the Mario Party titles. The suspicious texture also appears, though slightly shrunk in size, in Dodongo's Cavern in The Legend of Zelda: Ocarina of Time, a game which recycled and revamped the graphics engine from Super Mario 64. Many suspect that one of the artists simply reused the texture as a joke, knowing the fuss it would create amongst keen-eyed fans. Several other out-of-the-way Mario references exist in that game. Luigi, Wario, and Yoshi are, in fact, playable in Super Mario 64 DS, a remake of the Super Mario 64 world using multiple playable characters and with additional stars and courses. SequelsMetal boxA Metal Box' is a green cube in the Super Mario Bros series that has appeared in several video games. It makes its first appearance in Super Mario 64 and contains the Metal Cap, which can turn Mario into living metal. This has the effect of making him heavier than normal, allowing him to perform actions such as walking on the sea floor, and withstanding wind gusts. It appears again in Super Smash Bros. Melee as an item able to turn characters into metal, except that there is no Metal Cap because the box itself activates the transformation. ReferencesExternal linksCoverageReviewsInterviewsVideosSee also
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