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Encyclopedia :
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Superhero |
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SuperheroA superhero is a fictional character who is noted for feats of courage and nobility and who usually has a colorful name and costume and abilities beyond those of normal human beings.Since the definitive superhero, Superman, debuted in 1938, the stories of superheroes - ranging from brief episodic adventures to continuing years-long sagass - have become an entire genre of fiction, one that has dominated American comic books and crossed over into other media. Common superhero traits. and Jerry Robinson There are a range of attributes that are commonly part of a superhero's make up, although they are by no means definitive (see Divergent character examples). Most superheroes have a few of the following features: . Superheroes most often appear in comic books, and superhero stories are the dominant genre of American comic books to the point that "superhero" and "comic book character" are often used synonymously. Superheroes have also been featured in comic strips, radio serialss, prose novels, TV series, movies, and other media. Most of the superheroes that appear in these other media are adapted from comic books, but there are exceptions. Marvel Comics Group and DC Comics, Inc share ownership of the United States trademark for the phrase "Super Heroes" as it applies to comics, and almost all of the world's most famous superheroes are owned by these two American companies. For example, DC owns Superman, Batman and Wonder Woman and Marvel owns Spider-Man, Captain America and the X-Men. However, throughout comic book history, there have been significant superheroes owned by others, such as Captain Marvel, owned by Fawcett Comics (but later acquired by DC) and Spawn owned by creator Todd McFarlane. Although superhero fiction is considered a subgenre of fantasy/science-fiction, it crosses into many other genres. Many superhero franchises contain aspects of crime fiction (Batman, Daredevil), others horror fiction (Spawn, Hellboy) and many are similar to common science fiction (X-Men, Green Lantern). But because the fantastic nature of the superhero milieu allows almost anything to happen, some superhero series imprudently crossover into a variety of vastly different genres. For example, in the 1980s series, The New Teen Titans, the Titans faced off against a super villain who controlled a cult in one story, then went off to another galaxy to participate in a space war in the following story, then returned to Earth and became involved in a gritty urban crime drama involving young runaways. The content of each of these stories is quite different, yet the same principle characters are involved without the series, as a whole, seeming strange or disjointed. Character subtypesIn superhero role-playing games (particularly Champions), superheroes are informally organized into categories based on their skills and abilities:"Brick": A character with a superhuman degree of strength and endurance and usually an oversized, muscular body, named after the rocky shape of The Thing, e.g. The Incredible Hulk, Colossus."Blaster": A hero whose main power is a distance attack, e.g. Cyclops, Havok, Starfire. These categories often overlap. For instance, Batman is a martial artist and a gadgeteer, and Superman is extremely strong and damage resistant like a brick and also has ranged attacks (heat vision, superbreath) like an energy blaster and can move quickly like a speedster. Divergent character examplesWhile the typical superhero is described above, many break the mold. For example:
History and evolution of the character typePredecessorsThe origins of superheroes can be found in several prior forms of fiction. Many of their traits are shared with protagonists of later Victorian literature, such as The Scarlet Pimpernel, Arthur Conan Doyle's detective Sherlock Holmes and H. Rider Haggard's adventurer Alan Quatermain. The penny dreadful and dime novel stories of Spring Heeled Jack, Buffalo Bill, Zorro and Tarzan also influenced superheroes. Pulp magazine crime fighters, such as Doc Savage, The Shadow and The Spider, were probably the most direct influence. By modern standards, characters like Doc Savage could well be considered superheroes in their own right, but the appearance of Superman is generally considered to be the point at which the superhero genre truly began. #1, the first appearance of Superman. Art by Joe Shuster. The rise and fall of the golden age of comic booksIn 1938, Jerry Siegel and Joe Shuster introduced Superman in Action Comics #1. Although the character was preceded by the costumed crime fighter The Phantom, featured in comic strips, Superman is still considered the first superhero, introducing many of the conventions that have come to define the term including a secret identity, superhuman powers and a colorful costume including a symbol and cape. His name is also the source of the term "superhero." DC Comics (which published under the names National and All-American at the time) received an overwhelming response to Superman and, in the months that followed, introduced Aquaman, Hawkman, The Flash, Green Lantern, Batman, his sidekick Robin, and Wonder Woman, the first female superhero and the only significant one for quite some time. At this time, superheroes largely conformed to the model of lead characters in American popular fiction in the first half of the 20th century. Hence, the typical superhero was a white, middle to upper class, heterosexual, professional, young-to-middle-aged man. During World War II, superheroes grew in popularity, surviving paper rationing and the loss of many of their creators to service in the armed forces. The need for simple tales of good triumphing over evil may explain the war-time popularity of superheroes. Publishers responded with stories in which superheroes battled the Axis Powers and the introduction of patriotically themed superheroes, most notably Marvel's Captain America. After the war, superheroes lost popularity. Part of the reason was that the genre at that time was highly formulaic and the reading public began to tire of it outside of the major stars like Wonder Woman, Batman, Superman, and Plastic Man. This shift led to the rise of other genres, especially horror and crime. The lurid nature of this material sparked a moral crusade which blamed comic books for juvenile delinquency. The movement was spearheaded by Dr. Fredric Wertham who argued, among other things, that "deviant" sexual undertones ran rampant in superhero comics. In response, the comic book industry adopted the Comics Code, which allowed for only the tamest superhero stories as originally conceived. The silver age and the beginning of ethnic and gender diversityIn 1956, DC Comics, under the editorship of Julius Schwartz, decided to see if the superhero genre in a modernized science fiction format could be viable. So a new version of The Flash was introduced which became an immediate success. This led the company to revive Hawkman, Green Lantern, and several others - usually with a more modern, science-fiction angle - and to launch the all-star team the Justice League of America.
Empowered by the return of the superhero at DC, Marvel Comics editor/writer Stan Lee and the artists/co-writers Jack Kirby and Steve Ditko, and other illustrators launched a line of superhero comic books, beginning with The Fantastic Four in 1961, which stressed personal conflict and character development as much as action and adventure. This led to many superheroes that differed greatly from the standards created in the 1940s with considerably more dramatic potential. Some examples: By the late 1960s and early 1970s, superheroes of other racial groups began to appear in Marvel Comics, including Black Panther, monarch of a fictional African nation, Luke Cage, an African-American "hero-for-hire," and , an Asian martial arts hero. Comic book companies were in the early stages of cultural expansion and many of these characters played to specific stereotypes. For example, Cage often employed lingo similar to that of blaxploitation films and Asians were often portrayed as master martial artists. Strong female characters also gained prominence, beginning in a low key manner with Julius Schwartz's comics having female supporting characters who were successful professionals, although Hawkgirl was largely the only new female superhero as a confident partner for Hawkman. In the early 1960s Marvel introduced The Fantastic Four's Invisible Girl and The X-Men's Marvel Girl as well as The Wasp, but these characters were physically weak and were portrayed primarily as romantic interests of other team members. The 1970s saw these characters become more confident and assertive and the introduction of popular new female heroes, such as Spider-Woman and Storm of the newly revived X-Men. Initially, some characters were preachy radical feminist stereotypes like Marvel's Ms. Marvel and DC's Power Girl until writers grew more accustomed with society's changing attitudes. 1980s "deconstruction" of the superhero and its aftereffectsBy the early 1980s, Marvel Comics had introduced several popular anti-heroes including The Punisher, Wolverine and writer/artist Frank Miller's darker version of Daredevil. These characters were deeply troubled from within, tormented by experiences such as the mob-related slaughter of The Punisher's family, Wolverine's battle with mutant animal instincts and Daredevil's rough childhood and continual exposure to slum life.
By the early 1990s, anti-heroes had become the rule rather than the exception. Wolverine, The Punisher and Batman were joined by X-Force’s Cable, the X-Men’s Bishop, the Spider-Man adversary Venom, DC Comics’ Lobo and countless others. Many critics complained these characters missed the essential artistic elements of redemption and tragedy of their inspirations, and were generic and psychologically paper-thin. The struggles of the 1990sIn 1992, several former Marvel illustrators founded Image Comics, which featured creator-owned characters and became the biggest challenger ever to Marvel and DC's 30 years of co-dominance. Image introduced many popular, new heroes including Savage Dragon, Spawn and Witchblade and teams such as WildC.A.Ts, Gen 13 and The Authority. Many critics complained that the dominance of illustrators at Image made for superficial characters that, while sharing little with the long outdated 1940s model, were not overly complex or innovative and added to the glut of generic anti-heroes. In 1990s, a counter-trend to that excess occurred where notable talents like Kurt Busiek and Moore, himself, tried to reconstruct the superhero genre with titles like Busiek's Astro City and Moore's Tom Strong that combined artistic sophistication and idealism into a superheroic version of retro-futurism. . By the 1990s, ethnic and gender diversity among superheroes was greater than ever before. Many characters in the X-Men, the most widely successful franchise of the time, were female, such as Storm and Rogue, or minorities, such as the Cajun Gambit and the African-American Bishop. There were also a few prominent gay superheroes, such as Alpha Flight's Northstar, Gen 13's Rainmaker and The Authority's gay couple Apollo and The Midnighter. The genre's dominance in American comic booksThe superhero genre has dominated comic books in the US for half a century. Before the 1960s, there were popular comics in many genres, including funny animal comics, westernss, romance, horror, war stories, and crime, with dozens of publishers small and large. This diversity disappeared rapidly in the 1950s, due to two factors. The first was a series of highly publicized campaigns against "unwholesome" children's comics, leading to the establishment of the highly restrictive Comics Code Authority. Although the Code severely constrained superhero comics, it completely banned the grittier genres. This wiped out many small publishers, but left the large superhero companies intact. Secondly, television drew away much of the audience for light entertainment in the late 1950s and early 1960s. By the time publishers moved away from the Comics Code and produced something other than light entertainment, television and movies were far more profitable. However, comics were still able to depict outlandish action-oriented adventures such as superhero tales without expensive special effects and in a higher volume than the movie industry. Treatment in other mediaTelevisionAnimated SeriesWith the rise of television in the 1960s, superheroes have found success in animated series geared towards children. THe late-1960s saw the rise of Filmation's Superman-Batman Adventure Hour, and several attempts at series based on Marvel characters, the most successful of which was Grantray-Lawrence Animation's Spider-Man, featuring the "does whatever a spider can" theme song. In 1970s Japan, there were anime attempts to emulate the American genre. By far the most successful was Kagaku ninja tai Gatchaman (Science Ninja Team Gatchaman) which produced 3 separate series. The series also established an action idiom of the five member team of specific builds and temperament which was emulated by the live action sentai genre. In 1970s and 1980s American television broadcasting, superhero animated series were constrained by the broadcasting restrictions that activist groups like Action for Children's Television successfully lobbied for. The most popular series in this period, Super Friends, an adaptation of DC's Justice League of America was designed to be as nonviolent and inoffensive as possible. The Plastic Man Comedy/Adventure Show and Spider-Man and His Amazing Friends were similarly tame and Kagaku ninja tai Gatchaman was severely edited for violence in the translation called Battle of the Planets. The widely successful Batman: the Animated Series also had a significant influence on American animation. The show featured simple graphics but lavish animation, a style that was replicated in the sequel Batman Beyond and in Cartoon Network’s successful adaptations of DC's all-star Justice League and Teen Titans. Live Action SeriesWhile animated series found immediate success, live action series were often hampered by limited budgets and goofy writing. The 1950s Adventures of Superman series starring George Reeves - an extension of the popular movie serials - featured very limited and unconvincing special effects. It was, however, hugely popular. Reeves made up for the lack of sophistication in special effects by injecting realism into the fight sequences, using his boxing skills. The live action Batman series of the late 1960s, starring Adam West and Burt Ward, was a ratings phenomenon. The psychedelically-colored series helped sell color televisions and introduced the characters to millions of viewers, but it was extremely campy and goofy and many comic book experts agree that it had a mostly negative effect on the public's perceptions of superheroes. Batman led to imitators like Captain Nice and Mr. Terrific but only The Green Hornet starring Van Williams as the Hornet and a young Bruce Lee as his sidekick Kato approached the popularity of Batman. By the late 1970s, superhero-ish series, such as The Six Million Dollar Man and its spin-off, The Bionic Woman, found limited success. This led to series which were explicitly superhero shows such as Wonder Woman starring Lynda Carter, which, like the previous decades’ Batman was a huge hit and continues to be a cult classic, despite an overhanging campiness. Children's programming frequently featured superhero characters, such as Shazam, Isis, Electra Woman and Dyna Girl and Mighty Morphin Power Rangers. The Incredible Hulk series of the late 1970s, starring Bill Bixby as David Banner and Lou Ferrigno as the Hulk, took a more thoughtful and dramatic approach. The show focused on Banner’s nomadic lifestyle and the curse that being the Hulk had placed upon him. The series was a ratings success and has proven to be the most durable of this period. The 1980s saw the launch of various live-action superhero series that did not have their origins in comic book lore, but only The Greatest American Hero, a series with a humorous yet respectful tone about a superhero who could barely control his powers, lasted for more than a few episodes. In 1993, the ABC Network had a success with Lois and Clark, which reformatted the Superman mythos as a romantic drama. This led to several non-traditional approaches to superheroes in live action television shows, such as Buffy the Vampire Slayer, featuring a dyed-in-the-wool idealist superhero who exists within a consciously humorous take on the horror genre. Smallville has proven very successful in reinterpreting the characters of Clark Kent and Lex Luthor in their younger years, with a greater focus on their personalities, in a narrative format more familiar to the mainstream television audience. Other recent TV superhero or superhero-ish series enjoying varying degrees of success include: Angel, Alias, Roswell, Dark Angel, and Mutant X. FilmAlmost immediately after superheroes rose to prominence in comic books, they were adapted into Saturday movie serials aimed at children, starting with 1941's The Adventures of Captain Marvel. Serials featuring The Phantom, Batman, Superman and Captain America followed. These films were successful despite their limited budgets, silly plotlines, dialogue, and primitive special effects. In late 1941, Superman became the first superhero to be depicted in animation, The Superman series of groundbreaking theatrical cartoons was produced by Fleischer/Famous Studios from 1941 to 1943, and featured the famous "It's a bird, it's a plane" introduction. In addition, the Superman-inspired Mighty Mouse was the flagship series of the Terrytoons company. In the coming decades, the decline of Saturday serials and turmoil in the comic book industry put an end to superhero motion pictures, an exception being 1966's Batman, an outgrowth of the television series. The 1989 film Batman, directed by Tim Burton, was the first attempt to create a superhero film with the darker mood of recent comic books. Fantastic set designs and acclaimed performances from Michael Keaton as Batman and Jack Nicholson as The Joker made the film a model for many later superhero movies. The Batman series continued throughout the 1990s, grossing millions and drawing several star actors, until the fourth film Batman and Robin (1997) became a huge critical and commercial failure. This film, along with unsuccessful movies based on DC's Steel, and Todd McFarlane's Spawn, made movie studios nervous about superhero movies. The X-Men and Spider-Man films led to a widespread revival, which included 2003's Daredevil, Hulk, and League of Extraordinary Gentlemen, and 2004's Punisher and Hellboy, all of which met with varying degrees of critical and commercial success. As of 2005, anticipated superhero films include Batman Begins, a new Batman movie unrelated to any of the previous ones, a new Superman film by X-Men director Bryan Singer, and a handful of additional Marvel-based films, including Fantastic Four. ProsePopular superheroes have occasionally been adapted into prose fiction, starting with the 1942 novel Superman by George Lowther. Elliot S! Maggin also wrote two popular Superman novels, Last Son of Krypton and Miracle Monday, in the 1970s. Juvenile novels featuring Batman, Spider-Man, the X-Men, and the Justice League, have also been published from time to time, often marketed in association with popular TV series. George R.R. Martin’s Wild Cards novels, launched in 1987, were a non-comic book-based science fiction series that dealt with super-powered heroes. In the 1990s and 2000s, Marvel and DC released novels based on important stories from their comics, such as The Death of Superman and the year-long Batman: No Man’s Land. Additional examples of original superhero prose can be found in zines, including both fanfic and original content by amateur writers. See alsoExternal links
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